tag:blogger.com,1999:blog-7581307197111318645.post332553635360903789..comments2023-05-27T08:59:22.970-07:00Comments on An Infinite Number of Cats on Keyboards: ZBrush Export to Unity 3D, Mesh + UVsaundbyhttp://www.blogger.com/profile/05472603072142005189noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7581307197111318645.post-81206596769465869442015-09-02T21:05:45.480-07:002015-09-02T21:05:45.480-07:00Great article! Very helpful. Thank you.Great article! Very helpful. Thank you.EagleSigmahttps://www.blogger.com/profile/03938862010546797791noreply@blogger.comtag:blogger.com,1999:blog-7581307197111318645.post-72258372463811331932015-05-04T10:19:30.037-07:002015-05-04T10:19:30.037-07:00Thanks, really helpful post..I was using FBXExport...Thanks, really helpful post..I was using FBXExporter to export .fbx file to the Unity game and the game loads really slow. This method exports .obj file and meanwhile you could choose resolution of the texture.Anonymoushttps://www.blogger.com/profile/01449829404607726526noreply@blogger.comtag:blogger.com,1999:blog-7581307197111318645.post-33392740986091788762014-06-05T10:52:45.444-07:002014-06-05T10:52:45.444-07:00Thanks. Very informative article as well.
Have ...Thanks. Very informative article as well. <br /><br /><br />Have you figured out what exactly the SNormals button does in the MME-> Normal map tab?mongbathttps://www.blogger.com/profile/12637185273287369504noreply@blogger.comtag:blogger.com,1999:blog-7581307197111318645.post-8327968710339349802014-06-04T18:03:50.906-07:002014-06-04T18:03:50.906-07:00I don't know. For myself, my maps came out the...I don't know. For myself, my maps came out the same both ways--I tried to see if the Texture export would fix the problem with seams appearing in the UV map, and my maps came out identical both ways.<br /><br />My best guess is that it's one of those ZBrush settings that's buried somewhere you'd never know to look, probably attached to something else, like the mesh or the draw style.<br /><br />If you are getting good UVs from Texture Export, that's probably the way to go for now.saundbyhttps://www.blogger.com/profile/05472603072142005189noreply@blogger.comtag:blogger.com,1999:blog-7581307197111318645.post-17806377116762809082014-06-04T14:31:17.409-07:002014-06-04T14:31:17.409-07:00How do I disable smoothing for MME? Here's an ...How do I disable smoothing for MME? Here's an example:<br /><br />http://i.snag.gy/FBXcO.jpg<br /><br />Left one is from MME, the other manually exported from the texture tab.<br /><br />When I export with MME, my uvs seems to get smoothed even though I've disabled SUV in the geometry tab in the tools menu and SmoothUV and SNormals in the Normal map tab in the MME menu.mongbathttps://www.blogger.com/profile/12637185273287369504noreply@blogger.com